DIGITAL ARTS FUNDAMENTALS
This class introduces the students to the visual side of human and animal anatomy. In it we will learn not only the actual names of the major bone and muscle groups but also the way they connect and interact, to create the volume and structure that makes movement possible.
Understanding the physics and logic behind the human and animal movement is essential to learning about character design and animation.
Lecturer: Hristo Savov
In this class, we dive into the anatomy, volume, shape, and form, as well as the weight of the human body, using live models. We combine long pose detail drawing, with quick gesture sketches, to help the students understand the difference and the connection between form and movement. Gesture drawing is an important first step and a basic foundation for understanding action and movement. Here we focus on the meaning of body language and multiple characters interaction in a various story context.
Lecturer: Anthony Christov
Knowing perspective is the base of any career in design. Perspective is extremely necessary, yet it’s one of the most common weak areas of most artists.
Perhaps the reason is that perspective is not an art, but a science. The difference between art and science is that art could have multiple right answers, whereas science has only one such.
Perspective can be bent and played with, but cannot be cheated or ignored. As with everything, before one bends the rules, one needs to be well versed in them.
Breaking perspective rules, without knowing them beforehand, shows a lack of professionalism – and this class intends to save our students from creating that impression.
World design is the most essential fundamental job description of any sets or level designer, as well as a concept artist, in film or game design. World designing involves all fundamental skills, like form, shape, perspective, as well as the imagination, creative logic and introduction to scale.
Any fantastic world we create has to be relatable and logical, in its own creative and original way. This is the class where the students will begin to discover the connection between fantasy and logic. Fantasy is what makes the audience or players enjoy the worlds we create; logic is what helps them suspend their disbelief.
Lecturer: Anthony Christov
Visual development or “VisDev” is a pretty broad term that generally represents the visual look of a game or a film. It includes the design of sets, characters, the mood, and the general visual language of the production.
ARC Fundamentals VisDev course will start with visual story telling, like character and set design, and continue with developing of lighting ideas, as the parallel digital painting and compositing class, gains traction.
As the course progresses, we will introduce the students to next stage, which is the digital building of some of their environment designs. We will draw upon their newly acquired knowledge in digital modeling, and employ it towards executing their ideas digitally.
At this point, character design will become a separate class, that would allow the students to focus on characters exclusively.
Our Character design course will evolve from our VisDev class and will focus on the characters in our visual story telling. ARC academy will address character design on a deeper level, not just as form shape or texture, but also as the character personality of the heroes of the story we are telling.
Using our experience in figure drawing, we will design characters which will also be executed digitally, as well as actual sculpts, in our sculpting class towards the end of the course.
We believe that it is essential for our students to have a comprehensive understanding of character, as well as the ability to see shapes and forms, in a three dimensional way.
The course will reveal the basics and the secrets of digital painting and visual effects. It will teach you to create images with Photoshop and it will show you that even beginners can do something amazing. Adjust, crop, remove objects, retouch and repair old photos…play with color, effects and more to turn the ordinary into something extraordinary.
You will be able to understand the importance and principles of visual perception – the basis of the creation of exceptional works. We will introduce you to composition, geometry, psychology, philosophy and art history and their impact on perception.
In this class, you will be introduced to previsualization as it pertains to film and television. Here will be discussed standard tools for motion design, video animation, and compositing. Together, we will build the foundation you need to start and continue to grow your career.
In this class, we’ll make the first steps into the sea of opportunities which Autodesk 3D Studio Max presents – a very powerful software that can help you model, texture, rig, animate and render your creations. The 3Ds Max Fundamentals course will give you a high-level overview of the 3D pipeline and will give you the fundamental skills that you’ll need to begin moving around and working with 3D Studio Max Environment.
One of the first things which we’ll explore is the basics vocabulary, navigation tools and instruments in the software. Next, you’ll move into the high range of tools for modelling 3D objects into the environment. The modelling instruments and techniques are very important basics for a wide range of future skills for game modelling, movie objects, effects, etc. Then, you’ll go thru the process of adding textures and materials into your work and finally, we’ll dive into the techniques for lighting and rendering.
By the end of the class, you’ll feel comfortable and confident to work over a wide range of tasks.
Game development encompasses many areas. In addition to that, game development is a moving target, as technology evolves and skill sets as well as terminology changes with it.
What this class aims at is to give students a clear picture of what game development means, in real-time.
To introduce them to the various moving parts of it, and prepare them for the ARC Academy of Game development, in the best way possible.
Lecturer: Viktor Dosev
The program considers the working schedule of our lecturers and students, that’s why our classes take place in the evenings (18-21 h) and on the weekends (9.30-17 h).