Game Dev Advanced

Curriculum sessions

The program in the second year follows a modular approach, mimicking the production process of a real game studio. After the introductory lectures, students are profiled and guided into one of three paths, according to their skill sets and interests – Game Design, Concept & Technical Art, and 3D Modelling & Animation. 

Students will work in teams towards creating playable video game builds to serve as their portfolio in the end of their two year journey in the Academy. These teams will go through a pitch, alpha and gold module, each followed by presentations in front of lecturers and mentors for the sake of feedback.