Game Dev Advanced

Curriculum sessions

The program follows a modular approach, mimicking the production process of a real game studio. After the introductory lectures, students are profiled and guided into one of three paths, according to their skill sets and interests – Game Design, Concept & Technical Art, and 3D Modelling & Animation. Students will work in teams towards creating playable video game builds to serve as their portfolio. These teams will go through a pitch, alpha and gold module, each followed by presentations in front of lecturers and mentors for the sake of feedback.