Game Designer, Lead Level Designer, Massive Entertainment – A Ubisoft studio
Working in various design roles since 2011. He spent 6 years at Ubisoft going from junior to lead level designer before leaving for a game design role at Creative Assembly. He and his teams have designed numerous missions and locations on 4 Assassin’s Creed games. Currently, he’s designing some of the major mechanics for historical Total War games.
Driving a team to deliver the main story missions on Assassin’s Creed: Rogue, delivering the tombs and pyramids on Assassin’s Creed: Origins while at Ubisoft. Helping Creative Assembly Sofia to quickly release few quality projects by designing buildings, technologies and economic systems on Total War titles.