Lyubomir Dinekov

Lead Level Designer, Mission Director

PROFESSIONAL EXPERIENCE:

Lyubomir Dinekov is an experienced Game and Level Designer with over a decade of experience in the Game industry. His career began in 2011 as a Junior Designer at Ubisoft, where he rose to leading positions, contributing significantly to the design of various locations in four games in the “Assassin’s Creed” series. His achievements include leading teams responsible for the main missions in “Assassin’s Creed: Rogue” and for the tombs and pyramids in “Assassin’s Creed: Origins”.

Lyubomir then joined Creative Assembly as a Game Designer, working on key mechanics for the “Total War” series, including buildings, technology, character skills and economic systems.

In recent years, Lyubomir has held positions as Lead World Designer, Lead Narrative Designer and Associate Mission Director at Massive Entertainment – a Ubisoft studio based in Malmö, Sweden. In these roles, he has successfully led teams and projects, creating compelling worlds, complex narratives and engaging missions that showcase his wide range of skills and creativity.