We have announced the five winners of the scholarship competition in partnership with Tuk-Tam and GoodGame
On April 26, our joint competition for scholarships with Tuk-Tam, a global network for the success of young people in Bulgaria, and GoodGame, a movement for charity through video games, for the four programs at ARC Academy, was completed.
The tasks were assessed in two stages. In the first stage, the jury was composed of Borislav Bogdanov, art director at Snapshot Games and director of the Game Design, Concept Art and 3D Art programs at ARC, and Nikolay Dimitrov, technical director at Gameloft Sofia and director of the Game Programming program, evaluated all submitted projects and selected the ten best participants. In the second stage, the successful candidates were invited for an interview with the Tuk-Tam team, GoodGame and ARC Academy.
There are five winners, and the award we give each is a 50% scholarship for the first academic year’s fee. The participants had to prepare a project, depending on the specialty for which they wished to apply.
Thanks to those who participated and submitted their projects. Everyone has performed great.
Here are the finalists that we broadcast after the two stages:
Game Design program – Kaloyan Vladimirov
Game Programming program – Alexander Stoychev
Concept Art program – Deya Ivanova and Stoiko-Ibrahim Mashal
3D Art program – Andon Vassilev
Congratulations to the winners!
More about the conditions of the competition: ⬇️
History:
Forest of Forgotten Souls:
Deep mysticism and tranquility spread in the captivating forest of eternal spring. But when the ancient guardians of the forest lose their power, dark forces emerge from hidden dimensions, turning the fairy lands into a dark and gloomy world.
Game Design:
The game can be single-player, multiplayer or cooperative (CO-OP). You are not limited by genre in any way. Your entertainment software can be for mobile platforms, core gaming platforms (PlayStation, Xbox, Nintendo, or PC) and even VR software.
The document we expect should contain the following:
- Summary (maximum ½ page)
- Description of main character and story (maximum ½ page)
- From 2 to 5 game mechanics (maximum ½ page each)
- List of game elements: potential items (items), enemies (evil creatures for example), weapons, etc. (maximum ½ page)
- Example design of a level from the game, including a plan or sketch. If your idea is to be realized in an open environment (open world), describe to us the structure of a specific mission and its terrain features/progress design).
- Basic gameplay structure and how it will evolve. (maximum 1 page)
Concept Art
Show us how your imagination and conceptual thinking work by drawing how you imagine any of the elements listed above – Forest of Forgotten Souls, characters – good and bad, etc.
3D Art
Introduce us to the main character or environment in the game that you would like to model in 3D. Unleash your imagination and bring your idea to life.
Game Programming
The following sequence is defined for the set of positive integers:
n -> n/2 if n is even
n -> 3n + 1 if n is odd
Using the rule above and starting with n = 13, we generate the following sequence:
If you are also interested in training and professional development in the gaming industry, keep an eye on our social networks (Facebook, YouTube, Instagram and Linkedin) and website because we have another exciting scholarship competition coming up very soon.