Announcing the Scholarship Competition Winners in Partnership with Amusnet
After weeks of inspiration, creativity and strong competition, the scholarship competition for 4 partial scholarships, organized in partnership with Amusnet, has come to an end.
We received impressive projects across all programs – Game Design, 3D Art and Concept Art – showcasing not only talent but also a strong desire for professional development in the game and creative industries.
The challenge invited participants to bring a shared world to life – through visual concepts, 3D creations or the development of a complete game idea. A jury of professionals from Amusnet evaluated the submissions based on creativity, technical skills and growth potential.
We are happy to announce the four winners, who receive a 30% scholarship for the first year of the on-campus programs at ARC Academy:
- Svetlana Chavdarova (Concept Art)
- Kosara Mihaylova (3D Art)
- Sevgyul Choban (3D Art)
- Boyko Kiselov (Game Design)
Congratulations! 👏
We would like to thank all participants who took on the challenge and shared their ideas and projects with us. ❤️ The level this year was exceptionally high, making the selection a difficult one.
Stay tuned to our channels for future competitions and opportunities – the next success could be yours!
Below you can find more details about the challenge ⬇️
THE STORY
The Last Garden
Deep beneath a ruined world, a hidden sanctuary still breathes. A single garden, untouched by time, grows in the heart of an ancient structure. Strange plants glow softly, fed by an unknown energy. But something is changing… The garden is beginning to wither and whatever has been protecting it is starting to fade. Someone must uncover its secret before the last life disappears.
THE TASKS
Concept Art:
Share your imagination and conceptual ideas with us – create a character or environment inspired by the world you envision from the story.
3D Art:
Create an exciting character or a captivating environment from the described world in 3D. Use any software you prefer – Blender, ZBrush, Maya or another tool of your choice.
Game Design:
Develop the story as a role-playing game.
The document should include:
- Summary (maximum ½ page)
- Description of the main character and story (max. ½ page)
- 2 game mechanics (maximum 1 page)
- List of all game elements: items, enemies, weapons, etc. (maximum 1 page)
- Example of a location/area in the game
- Win or loss conditions (maximum 2 pages)
Optional: How could the game be expanded with more story or gameplay in the future? (maximum 1 page)