Konstantin Grozev, lecturer at ARC Academy – about the motivation to encourage ambitious youth towards art

Konstantin Grozev is an alumni student at ARC Academy and a lecturer in the new preliminary program Foundation in Digital Arts. He shares that he deals with all aspects of 3D – modeling, sculpting, texturing, animation and more. He also has experience in 2D art, pixel art video and editing. His main goal is to improve his skills to realize his ideas independently. If you want to learn what motivated Konstantin to dive into the world of 3D art and teaching, read the interview.

What projects have you worked on so far?

The projects I’ve worked on so far are Actia – our video game which was our thesis for completing ARC, and my current job at Kyodai where I’m involved in creating the most diverse worlds and environments. I have also done many small projects, some for fun and some for close friends. Among them are various 3D challenges and Game Jam games.

What are the most valuable lessons you’ve learned professionally?

The most important lesson I learned is: “The final project comes first”. Be it a game, a movie, or something else you have to think about how to get the best result. Adding elements that only you like, or putting in minimal effort, expecting others to pick up the slack, results in a pile of scattered parts that can’t make a good project. Only if a common idea is developed that everyone likes and follows can success be achieved.

Do you play for fun? What are your favorite games right now?

When I have time, I play for fun. It may sound strange, but even my projects I see as a game. They have a clear goal, and a final reward (a cool project), and use key skills like problem-solving, which is one of the qualities I like about video games as well. If I had to mention specific ones, I’d pick Legend of Zelda: Breath of the Wild and Genshin Impact, cool open-world fantasy rpgs, for their impressive worlds, combat systems and puzzles, and Backpack Hero and Pokerogue for their addictive roguelike gameplay.

What motivated you to be a lecturer in the Foundation in Digital Arts preliminary program and what would you like to pass on to the trainees?

My motivation to be a lecturer in the Foundation in Digital Arts preliminary program is huge because I hope to be able to pass on my knowledge to them in the best possible way. Maybe in the beginning, not everyone will show that much interest in 3D, but there will be candidates who will be very motivated to learn and develop. My goal is to encourage the curious and try to spark the interest of those who are initially uninterested without being pushy.

If you too want to build the basic skills and knowledge to create diverse worlds in a 3D environment, apply to the Foundation in Digital Arts preliminary program at ARC Academy.