Samuil Tomov – Game Dev (Fundamentals)
What Samuil values the most in a game is the personal development of a character and the intriguing story in which they participate.
The position he strives for is character concept artist, and his biggest dream is to reach personal satisfaction with his works and to expand the limits of his own capabilities.
Along his studies at ARC Academy, Samuil is grateful that he has learned to become a team player. He finds that the fastest way for an artist to develop is in a community of professionals and like-minded people who support and guide him on a daily basis.